EDUCATIONAL GAME FOR PRACTICING LINE WORK
Having quality line work is a fundamental skill for designers, architects, and engineers to have when sketching concepts and ideating. Construction lines and perspective lines often form the basis of complex 3-dimensional forms in a drawing, and if these lines are ambiguous or poorly drawn, the entire foundation of a drawing can be significantly weakened. We developed a sketch-based game called ZenSketch that encourages quality freehand line work through engaging gameplay. The game utilizes gesture-based sketch recognition and translates features of line work into game mechanics. Our evaluation showed that users enjoyed the game and could improve their line work in the dimensions of accuracy, smoothness, and speed by playing the game several times.
Matt Runyon (Development)
Adil Hamad Malla (Development)
Christopher Beyer (Music)
Art, Design, Development (HTML/CSS/JS), Sketch Recognition
In addition to iterative informal testing which helped balance the game, we conducted a preliminary evaluation that involved testing four graduate students, all of whom had self-assessed novice to intermediate sketching ability and had never taken a course in sketching.
Each participant played the game on a Microsoft Surface Pro 3, and was encouraged to use the device however they pleased. We noticed that most users opted to eventually lay the device down flat (as if it were paper) and this resulted in better performance. Each participant played the game 5 times which takes roughly 10-15 minutes total. We collected accuracy, smoothness, and speed data for each and every line in each game. From plotting this data we could find some interesting insights.